The first few days of release, the game was pretty much unplayable. Now, that doesn’t mean I am simply happy that it hit that benchmark, but because the game had hit those very basic goals I had for it, I could place my disappointment in a very real place. I knew what it was going to look like, how it would feel to play, and all that was delivered in a way that met my expectations. Going into Dark Alliance II, I had better expectations this time around considering the basic coat of paint that was used to bring the first title to modern systems. Over a year later, Dark Alliance II has now hit digital stores, and much like its predecessor, it is here, warts and all. Still, it was a game I adored, despite a price tag I didn’t feel it deserved and a game that could have certainly used more work to re-release. Not only was the game pretty much a modern snapshot of the original, but it also contained all the same bugs, codes, and issues that existed back then, for better or for worse. When Baldur’s Gate: Dark Alliance was released last year, I found it to be a pretty basic re-release of the 2001 original, up-res’d to 4K and formatted for widescreen displays. Technical Trolls and Glitchy Goblins, oh my!
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